Minta Cafè

iPhone & Mac

Small apps, made with care.

One payment, a round price. No ads, no subscriptions, no pay-to-win, no dark patterns. Each one is a pause, like a coffee.

Circell

Turn, join, bloom.

Tap the tiles to close the vine.

A real board. Play it right here.

iPhone · Puzzle

Circell

Turn, join, bloom.

A puzzle of rotation and connection. Tap the tiles to turn the vine strands 90° until no end is left open and the whole board is one living vine. When the vine closes, a wave of golden light runs through it and it blooms.

  • A gentle ladder of levels that opens up as you go.
  • Everything drawn in code: no clutter, no noise.
  • Sound synthesised on the fly, and it never interrupts your music.
  • English and Catalan, fully localised.
A glass jar on a café counter, full of fruit with sleepy faces; a peach has just merged with a splash

From the game itself. In dark mode, the café works the night shift.

iPhone · Puzzle

Confitura

Drop, merge, make jam.

Fruit falls into a glass jar. Two of the same that touch become the next one up, from blueberries to watermelons, and two watermelons make a finished jar of jam. When nothing more fits, the lid tries to close and the café tells you how many grams you made.

  • Ten jam fruits that roll, squash and splash, all drawn in code.
  • No timer. You let go when you are ready.
  • A best of the week, so there is always something within reach.
  • Day and night, the way your phone is set.
A dark photo whose shadows lift as you move the slider

Built-in Display



Quit Brillantor

Move the slider both ways. The photo is the same one.

Neutral

Mac · Menu bar utility

Brillantor

Lighter shadows, darker nights.

A small sun in your menu bar. Open it on any screen and you get one slider for that screen. Push it right and the dark parts of the picture open up, for a film that is too dark to follow. Push it left and the screen goes darker than macOS will let it go, for reading in bed at three in the morning.

  • One slider. That is the whole app.
  • Each display keeps its own light, and gets it back when you plug it in again.
  • Darker than the system minimum, when the room is dark too.
  • Restores your colours the moment you quit. Nothing is permanent.

The signature box as Segell draws it. In dark mode the window goes dark, but the page stays paper.

Mac · PDF signer

Segell

Open, sign, done.

Someone sends you a contract or a form, and it has to come back signed with your digital certificate. Until now that meant a big PDF suite that goes online and starts with your Mac. Segell is a small viewer that does just this: open the PDF, choose Sign…, pick your certificate (the one in your keychain, like idCAT, or a .p12 file) and you get a signed copy that other PDF readers accept. It has no permission to use the network, so your documents and your keys stay with you.

  • Put the signature where it belongs: drag a box over the line, or sign without a visible mark.
  • Signing something someone else already signed? Their signature stays valid.
  • Open a signed PDF and a strip tells you who signed it and whether it has changed since.
  • Opens at once. Nothing in the background, nothing to install.

Ploma follows your Mac by default: light by day, dark at night. The dot on the first tab means unsaved changes: quit anyway, and they are still there next time.

Mac · Text editor

Ploma

Opens like a drawer.

For the moment you need to write something down: a list, meeting notes, a few lines of Markdown, a config file. Ploma is open before you have finished the thought, every key you press is on screen on the very next frame, and if you quit without saving, everything is there next time. It is a plain-text editor for notes, not a whole development environment, and it has no permission to use the network.

  • Multiple cursors and a command palette, to change many lines at once.
  • Markdown tables that line up by themselves, and boxes and arrows drawn in plain text.
  • If a script or a coding assistant changes your file, you see each change and keep what you want.
  • Light on your Mac: a 150 MB file opens in a fifth of a second.

How we sell things

The same rules for every app we make. Written here so you can hold us to them.

01

One payment

You buy it once and it is yours. No subscription on what you already own.

02

A round price

Whole numbers. Nothing ends in .99 to look smaller than it is.

03

No ads

Nothing interrupts you, nothing asks you to wait or watch.

04

No tracking

No analytics, no ad profiles, no accounts, nothing about you sold.

The small print, and it really is small. If we ever make a game that needs a server to connect players, that server costs us money every month, so that game may carry a subscription. We will say so here and on the App Store before you pay, never after. A game that talks to a server also has to send something, and we will spell out exactly what leaves your device and why. What we will never do is take something you have already bought and put it behind a subscription.

Brewing

Being made now, in the same cup.